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Stellaris Dev Diary #238 – Ascensions, Betas, and More

  • Jeffery Williams
  • January 20, 2022
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They say it took 4,000 years for humans to reach the moon. With the recent release of Stellaris: Apocalypse, the game’s developers have been asked by players when they can expect an apocalypse mod. The answer may surprise you!

The “stellaris dev diary 220” is a new entry in the Stellaris Dev Diary series. The entry includes information on ascensions, betas, and more.

stellaris dev diary 238 ascensions betas and more - Stellaris Dev Diary #238 - Ascensions, Betas, and More

Originally published on this site

Only Dev’s responses should be read.

Eladrin wrote the text.

Hi all!

We covered the fundamentals of the Unity Rework last week. We’ll be discussing a variety of features and announcements this week.

Ready?

Tiers of Planetary Ascension

Tied to unlocking Ascension Perks, Tiers of Planetary Ascension are a way of improving your core worlds by expending Unity. In normal empires they represent the active will of the people supporting your government and giving a little extra to do things the way they’ve always been done. In machine and hive empires, it’s more the well oiled machinery of the world gaining efficiency or drone instincts becoming better honed with endless practice.

In any instance, an Ascended planet is more effective at whatever it concentrates on.

You may Ascend each of your planets to Ascension Tier 1 after you’ve achieved three Ascension Perks (you don’t have to spend them for this function). This boosts all of the planet’s Designation effects by 25%, whether it’s Technician Output on a Generator World or Trade Value on a Commercial Ring World.

https://preview.redd.it/tjyjlrzjwsc81.png?width=570&format=png&auto=webp&s=6748db3504a7e94ee731fdc5bd3d3156d5c6c3ee

The maximum Ascension Tier grows by 1 for each successive Ascension Perk you acquire, with an additional 4 tiers accessible if you’ve unlocked all of the Perk slots. This allows you to Ascend planets 10 times for a total benefit of 250 percent of the basic Planetary Designation effects.

rticjd0lwsc81 - Stellaris Dev Diary #238 - Ascensions, Betas, and More

Tier 10 Fortress World, completely ascended. Vi Valam will break ahead of its foes.

Ascension of a planet costs Unity, and the cost is greatly influenced by both Sprawl and the total number of Ascension Tiers in your Empire. Currently, raising your first planet to Ascension Tier 2 costs the same amount of Unity as raising two planets to Ascension Tier 1, so you’ll want to pick and choose which planets you want to improve, and whether you’d rather raise all of your planets to low Ascension Tiers or focus on reaching the Ascension heights on your most productive core worlds.

We’ll be watching how you use Tiers of Planetary Ascension and will be very interested in your feedback regarding the current costs and perceived benefits during the Open Beta.

Currently Tiers of Planetary Ascension are only lost if a planet permanently changes owners (not merely from temporary occupation) or is abandoned.

Continuation of the Unity Rework

We’ve continued to fine-tune several of the Unity Rework’s aspects, and as we announced last week, certain civics and authorities have changed.

We traded the Sprawl bonus from the Capital worlds for a production bonus this week, which is a shift from last week. We’ve also discovered that beginning with penalties isn’t very enjoyable, thus Sprawl under 50 isn’t taken into account.

Death Cults may now choose between ordinary Temples and Sacrificial Temples, and the Memorialist’s unique construction line has replaced the Autochthon Monument (and obtained the Monument line’s “additional Unity per Ascension Perk”). Hives will also have access to the Sensorium, which is their own version of the Autochthon Monument.

Do you have a sense of it?

“Politicians” will replace the general “Administrator” position, with “Administrator” serving as a category title for Bureaucrats, Priests, and other “unifying” occupations that steer your Empire. To better apply to any of these occupations, the Bureaucratic Colony Designation will be renamed “Administrative Center.”

Early comments suggested that politicians’ ability to suspend disbelief was being challenged, yet we love utopian concepts.

​

More administration, less bureaucracy.

Civics such as Technocracies and Merchant Guilds have been changed to no longer offer Unity boosts as a side effect. When choosing technologies to offer, Technocracy will now award +1 Research Option and your scientists’ research expertise benefits (such as Expertise: Voidcraft) will be doubled. When seeking for certain sorts of technologies, this should allow Technocratic empires to better influence the technology deck. They also need any degree of Materialism once again, rather than being limited to Fanatic Materialists.

c80njfduwsc81 - Stellaris Dev Diary #238 - Ascensions, Betas, and More

If you’re seeking for a certain technology, technocracies excel at manipulating the research deck.

We’ve also listened to your concerns about the loss of Culture Workers. We’ll see what we can do to get them back for those of you who like gorgeous spreadsheets to creative art. The Ministry of Culture and Artisans will continue to provide them in the Open Beta, and we’ll check through the buildings again to see if there are any other excellent spots to put them.

It’s a Job to Die For…

The Custodian team’s mission is to work on Game Director instructions, Quality of Life modifications that they believe will improve the game, and Community Requests that they want to advocate. They also have the right to submit “Passion Projects,” which are projects that they just wish to accomplish.

In the 3.3 patch, one of them, the Permanent Employment Megacorp civic, comes to life (sort of).

In that vein, we’re looking for more employees!

This civic, a MegaCorp form of Reanimators, permits for the creation of Posthumous Employment Centers as well as the power to reanimate Leviathans, which the original Reanimators received in the Lem update.

At the Posthumous Employment Center, brainless corpses may get a second lease on life and a new chance to pay off their obligations. The P.E.C.’s Reassigner occupations allow organic pop assembling of gravely injured… Zombies, to be precise.

Unfortunately, they will be unable to complete their contracts.

pk7p6u56xsc81 - Stellaris Dev Diary #238 - Ascensions, Betas, and More

Zombies who are frugal. Please, give me the brain!

Zombies are incapable of producing leaders, are unhappy, sterile, and can only labor in the Worker stratum… On the plus side, they won’t be asking for any further hikes since they don’t have any maintenance.

I’ll leave a couple more fascinating interactions for you to discover on your own while playing.

The First Announcement…

We wanted to let you know about an upcoming event…

https://preview.redd.it/5uhq8cwnxsc81.jpg?width=1920&format=pjpg&auto=webp&s=ba3be43892697185aaba83dbbdc2f018d0df99ee

Here is a link to the trailer.

DEV CRISIS! DEV CRISIS! DEV CRISIS!

The Second Announcement…

In regards to the Open Beta we’ve been discussing… We want to launch the Unity Open Beta in the near future… Now he checks his watch.


Please keep in mind that the 3.3 Unity Open Beta is a voluntary beta patch. To use it, you must explicitly opt in.


Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select “stellaris_test” branch.

It’s done. Now is the time. Play now! The Open Beta will continue until the 3rd of February (if all goes according to plan), and will include a sneak peek at the 3.3 Custodian release, “Libra.”

With the 3.3 release, we’re switching to Constellation names for patches to avoid the (often substantial) complexity associated with negotiating with Author’s estates, as we move towards a more regular release cadence than we used to have due to the Custodian program.

The patch notes may be found here.

Because this is currently under active development, there are a few known bugs in the Open Beta to keep things interesting. New string localization is presently only accessible in English, and certain features may only be partly implemented or reward placeholders. 3.3 Unity Open Beta is not save game compatible with current saves, and may or may not be compatible with the final 3.3 “Libra” release due to the many changes.

Check out the list of known problems.

Please post all Open Beta input here, and report defects in the bug reports topic, so that we can keep track of everything. Thanks!

Enjoy, and we’ll see you next week when Caligula Caesar explains all of the new modding techniques coming in version 3.3.

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With the new year quickly approaching and a slew of new game releases on the horizon, it’s time to take a peek ahead at some of the year’s most anticipated titles. There are some fantastic games coming out in the next year for PC, Xbox, PS5, and all of your other favorite gaming platforms.

Watch This Video-

The “stellaris dev diary #225” is a blog post by Paradox Interactive that discusses the changes to Stellaris in the upcoming release.

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Table of Contents
  1. Please keep in mind that the 3.3 Unity Open Beta is a voluntary beta patch. To use it, you must explicitly opt in.
  2. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select “stellaris_test” branch.
    1. Watch This Video-
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