Infinite is a shooter with an infinite playtime. You can either take on the game for hours or just hit “restart” and start over. Infinite pays homage to those who enjoy games in their purest form, unadulterated by time limits and arbitrary scoring systems. Even though it’s not exactly original, it’s still one of the most fun shooters out there right now where you don’t have to wait around like your life depends on it — because your score does depend on how long you survive!
Infinite is a first person shooter that has been around for a long time. It’s not the newest game, but it does have a lot of depth to it. You can play on your computer or mobile device.
Bright Memory: Infinite is a contemporary shooter developed by FYQD-Studio and released by PLAYISM. It blends action elements with shooting. It’s the follow-up to the original Bright Memory, which came out in 2020. In Bright Memory: Infinite, you get to see what happens next for Sheila and SRO after the events of the previous game. This is our Bright Memory: Infinite review, in which we use our might to slash some foes and smash others.
You walk back into the shoes of Sheila, a member of the ultra-elite SRO Emergency Inspection Team, in Bright Memory: Infinite. Aside from typical weaponry, she has a variety of powers and abilities, including a Light Blade that can halt bullets as well as slice and dice everything in its path. The title’s scenario takes place in the year 2036, and you’ve been sent to examine a mysterious sky occurrence. Despite being a significant component of the game, the narrative does not quite fit in with the aesthetics and gameplay.
Bright Memory: Infinite excels not just in terms of aesthetics but also in terms of gameplay. You have a variety of powers to employ in addition to playing like any other current shooter. Sheila is armed with her Exo Unit Arm, Light Blade, and various weapons that you acquire as you proceed through the game’s main plot. Your Exo Unit Arm stores energy that you may employ throughout the game for a variety of skills. These skills vary from force dragging and crushing foes to traversing large distances with your grappling hook. You may also utilize this energy to battle with your Light Blade in addition to these powers.
In the game, your Light Blade is your primary melee weapon, which you utilize in melee combat. It consumes your energy, but if you use your firearms to kill adversaries, this energy is swiftly replenished. You also use your melee weapon to take down opposing shields since you can’t hurt their health until their shields are down. It’s a combination of stuff, but once you get into Right Memory: Infinite, you’ll quickly recall all of the main elements and be able to switch between melee and ranged weapons to execute combos on your opponents.
Combos are important in fighting in the game, and you’ll usually be juggling your adversaries in the air while using your Light Sword and other skills to land combos on them. You can simply maneuver about the level to give yourself an advantage over your opponents by double leaping to heights and sliding around to escape harm. Because there are no layers to the levels, you are primarily constrained to the ground, however double leaping and sliding may frequently get you out of tight spots.
You only have a restricted amount of talents and weapons when you first start playing the game. Your Light Blade, like your rifle, is obtained early in the game. You obtain more weaponry as you proceed through the main plot, but there are only four kinds of guns throughout the game: an assault rifle, a handgun, a shotgun, and a sniper rifle. They all perform what they were designed to do, and none of them are really noteworthy. When it comes to obtaining new skills, the primary gameplay twist occurs.
You’ll locate and acquire Reliquaries as you play the game and explore its numerous areas. You may locate and gather these Reliquaries strewn around the map in concealed spots. In the SRO Skill Enhancement System, collecting these Reliquaries will let you to buy new abilities. You may acquire and employ a range of new abilities and upgrades using this upgrading system. Your Exo Unit Arm, Light Blade, and Weapons are the three basic categories you have here.
Each improvement requires a certain amount of Reliquaries, which you may readily get if you already have them. Different kinds of ammunition and other upgrades, such as exploding bullets and tracking bullets, are added to your weapons. You may upgrade your Exo Unit Arm with extra melee skills that enable you to drag adversaries towards you or unleash a massive fire explosion from your fist. Upgrades to your Light Blade enable you to become more skilled with your blade by adding new killing maneuvers and skills for rapidly dispatching adversaries. When you combine these skills with your weapons, you become a killing machine capable of easily defeating every sort of enemy, even bosses. Bright Memory: Infinite has a lot to offer gamers that wish to inflict great agony on their adversaries with powerful weaponry.
You’ll need to master parkour, mobility skills, weaponry, and melee abilities and weapon to really succeed in battle. You may actually glide between the weaponry as you slay and massacre your victims, according to the game’s architecture. To proceed in certain portions, you’ll need to undertake some platforming and parkour. These portions aren’t very complex, but they do have adversaries in some of the levels, so you’ll have to travel while destroying foes.
Bright Memory: Infinite’s level design is also fantastic, and you’ll be able to wander through traditional Chinese towns with lots of Chinese architecture seen in buildings and temples. During your travel, you will see the outskirts and major cities, as well as a variety of other sights. Some of the stages in the game were inspired by real Chinese towns, such as Chengyang’s Yongji Bridge (also known as the Chengyang Wind and Rain Bridge) and Xinjiang’s Qianhu Miao Village. Each level is visually stunning, demonstrating how far the sequel has progressed from the original.
The enemy design is another outstanding aspect of the game. Aside from regular enemy troops, you’ll also encounter adversaries that aren’t from your historical period. These massive foes arrive with massive swords and shields from another era, and you’ll have to utilize your melee weapons and talents to rapidly dispatch them. Aside from regular adversaries, you’ll face up against a variety of bosses in stages that will put your skills to the test. During boss battles, I’ve discovered that you must rely on your sword and abilities more than your weaponry. Still, it’s a matter of personal preference, and you can easily mix the two for some pretty unique combinations.
Bright Memory: Infinite is an incredible game, and the fact that it was created by a single person is even more incredible. I had a lot of fun playing it, and I’m sure you will as well, despite the fact that it’s a short game. I’m expecting the developer to announce a sequel shortly, and I’m hoping it’ll be larger than Infinite. The studio has gone a long way since the first Bright Memory, and I’m excited to see what they come up with next.
The Bottom Line:
I know we all expected it, but in brief, Bright Memory: Infinite is a wonderful shooter with amazing gameplay mechanics, but the narrative is terribly short. The game comes to an end after you’ve mastered the controls and in-game elements, and it’s a shame to see it go. For such a short title, all of the effort put into the mechanics and aesthetics seems pointless. I still enjoyed playing it, and it’s a refreshing contrast from the typical over-the-top clichéd shooters we’re accustomed to these days. If you like shooters and want one with a dash of parkour and some interesting melee gameplay, you should give Bright Memory: Infinite a try. A must-play for shooter aficionados.