Core Keeper, the latest mobile game from Core Games Studios has a few tricks up its sleeve. One of these is Ghorm the Devourer who can only be defeated by collecting all five pieces to his mask which will reveal and allow you to defeat him in true RPG style! You’ll need all your wits about you if you want to get past this fun-loving foe.
Ghorm the Devourer is a boss in Core Keeper. To defeat Ghorm, you must use the fire spell to hit him while he is charging up his attack.
Ghorm the Devourer is a massive larva that is one of Core Keeper’s three main antagonists. He serves as a genuine litmus test for the player’s grasp of the surviving gameplay loop, as well as their ability to expand on it.
Ghorm Tracking: Going the Extra Mile
Ghorm is continually doing clockwise laps around the map in a large circle, with its core at the radius. Players will ultimately come upon the broad racetrack of stirred dirt and orange slime that he has created from hours upon hours of constant racing as they go farther out from the center.
Ghorm will continue on this path until he is killed, regardless of whether the player attempts to intervene. His persistent high-speed mobility, along with his proclivity for regenerating lost health while out of the player’s range, makes him the most tough to kill.
Related: Core Keeper: How to Defeat The Hive Mother
The inside track in terms of preparation
Players should arrange their battlefield after discovering Ghorm’s pathway. Anyone trapped in his direct path — player or monster alike — would suffer massive damage while being cruelly run over, therefore excavating the clay and sand walls along the interior of his tunnel is a necessary. Furthermore, prioritizing his path’s inner track will enable players to obtain a better perspective on the go-fast-turn-righting glitch, allowing them to keep up with Ghorm.
Whatever strategy a player uses to battle Ghorm, having a way to speed up would make the race much more bearable. Players who have completely embraced the game’s farming system are likely to have grown enough Bomb Peppers and Glow Tulips to make Spicy Tulip Salad, which increases movement speed significantly.
How to Farm Crops in Core Keeper (Video)
A two-way photo finish was used in the execution.
Ghorm may be fatally tripped up using two primary approaches. While their efficacy and difficulty may differ, their viability is completely contingent on the player’s resources, with cost-effectiveness likely playing a factor in the player’s decision-making.
The first method entails a pit stop and a little elbow grease.
Those who lack tact in their approach to combating Ghorm may still battle him in a conventional manner. The manual combat becomes considerably more bearable with the usage of one unlock — the Slime Sword — if they have cut themselves a long enough inside track and wait to hear Ghorm’s oncoming rumbling before eating their Spicy Tulip Salad.
Players will be able to build the Slime Sword at the core after defeating Glurch the Abominable Mass, which requires eight Tin Bars, eight Copper Bars, and 15 Slime. While the Slime Sword’s damage is mild, it outperforms the Tin Sword by a hair. It also has a passive effect that drastically slows down opponents when struck.
The combination of the Spicy Tulip Salad’s speed increase and the Slime Sword’s passive effect turns the fight against Ghorm into a strafing and slashing duel — at least until Ghorm hits half-health and enters his second phase.
Ghorm will cease doing laps and instead concentrate on the player, storming through them to inflict damage and demolishing any walls or buildings he comes across. Because this phase’s devastation might be chaotic, it’s advised to battle Ghorm’s boss as far away from camp as possible to avoid taking too much damage.
Spike Trap spike strip is the second method.
Players may make spike traps for one tin bar apiece if they build a Tin Workbench beforehand. Players have roughly five minutes to set out an array of sixty Spike Traps over Ghorm’s racecourse, given that he can complete a full circuit in under five minutes.
These Spike Traps will all be demolished since Ghorm is strong enough to destroy any blocks or items in his path. However, the combined damage from all sixty Spike Traps is sufficient to kill Ghorm from full health, bypassing his disastrous second phase.
This approach is best left for more experienced players that can withstand resource losses of this scale, since losing sixty Tin Bars may be difficult for early-game have-nots to stomach.
Related: Core Keeper: How to Defeat Glurch, the Abominable Mass
In the “core keeper” game, players battle against Ghorm the Devourer. To defeat him, players must use bombs that are dropped by enemies in order to kill him. Reference: core keeper bombs.
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