It’s been a few weeks since the release of Expeditions, and we’ve seen some great feedback from our community in regards to how people are enjoying this new experience. In order for us to better understand what makes Expeditions so special and unique when compared to everything else out there on the market, we sat down with one of our developers behind-the-scenes for an interview about their inspirations and development process.
The “new world datamined expeditions” is a game that has been datamined by the community. The new world was added in the 1.0 update, and it’s unknown what exactly will be in this release.
We knew a bit about Expeditions in general before this PTS, but less about their systems and almost nothing about their narrative. With the most current PTS, which contained interface files for the planned Expedition material, this has changed.
Before you continue reading, I’d like to issue a word of caution: everything described in this essay is subject to change. Any placeholder text, in particular.
Let’s get started now that it’s out of the way.
What is the best way to travel to Expeditions?
This question has two possible responses.
we access them via a menu widget, which opens a menu we choose our Expedition from. The widget also shows if any of your friends are in Expeditions, so you can join them. The party menu actually shows what stage of the Expedition they’re in, Planning, Playing, and Ending.
we complete Fuel Quests to collect Fuel for the (presumed) Vertibird. There’s actually an example provided by the placeholder text of collecting fuel from a nuclear plant, and how much fuel it gives. While nothing can be concretely said on the rate of getting these quests/what they entail, I would suspect that we’ll be doing Expeditions weekly barring joining friend’s expeditions, which going purely off UI code look for a different state than starting your own expedition.
“The moment has come to broaden the rebuilding of America outside of Appalachia,” the language on the widget says. We’ve heard from survivors in other cities who need our assistance.”
What was on that menu, exactly?
I’m assuming you’re referring about
Is this the menu? This is the task selection menu, and it’s where the meat of the datamine is.
First and foremost, there is the header. This indicates that there are several expeditions or at the very least missions. Expeditions are mission-based, not a new worldspace, as this option should make clear. The city (Pittsburgh), the district (Industrial District), the suggested level (50), and the contact information are all available (Hex). This reveals a couple things as well: The Pitt, for example, is likely to have numerous maps that we visit over various missions. The level implies that we may encounter missions that are purposely more difficult, and the contact indicates that missions with varied aims may be found in the same place and district.
We can also see that missions will be multi-objective, and although the placeholder text is a bit hazy, it seems that this (presumably instructional) expedition includes 2-3 goals.
There’s also the task title and text, and I’ll reiterate what I mentioned before. Everything has the potential to change.
That being said, here’s the text, complete with spelling errors.
“The Union has made touch with our Appalachian Responders.” They have enemy soldiers locked up in a nearby Firehouse that they can’t get out of, as well as a Foundry full of troublemakers that need to be reclaimed. There are also stories of other strange animals causing issues. When you arrive, report to Hex for additional information.”
Does this imply that we’ll be receiving more Responders?
Leaving aside the fact that I am unaware of this, I would want to point out that it states that the Union contacted them. This might easily incorporate the automatic systems left behind by the Responders.
But, hey, you never know what may happen. We may soon see some returning Responders, as well as others who employed the automated methods to carry on the torch. Perhaps even Sanjay.
Who is the Union, exactly?
I have no idea. There seems to be a non-evil raiding gang in the Pitt. They might be linked to the previous Settlers, especially since they abandoned the area. Paige was also the president of the Construction Workers Union in Washington, DC, so there’s another possible link.
Who is Hex, exactly?
She’ll be our point of contact for this expedition, if not the whole Pitt.
We can get her gender from some code on the flyout manager. Unfortunately, we don’t have a face for her yet, but we do have what the flyout looks like and a placeholder image.
What else did you come across?
That’s an excellent question! We’ve exhausted the stuff from which we can get a lot of ideas.
So now it’s simply a matter of staring at code and hope it signifies anything.
- There is code that refers to “resuming” expeditions, thus they seem to have pause capability.
- Whitesprings seems to be mentioned in Expeditions, notably as a location we would want to FT to using the Expedition widget. This might imply a lot of things, but I’m hopeful (along with a lot of you) that it means WS will finally have a function as an Expedition hub. It may be, for example, where we acquire fuel quests.
- There is a completion screen, but it isn’t that useful.
- There’s a new set of symbols that seem to be useless but are really used to monitor quests. In that sequence, Key, Bomb, Metal Bar, Jar, Gear, Battery, Chem, and Hazard.
That’s about all that can be inferred from what has been discovered so far, and I can’t emphasize enough that all of this is only indicative and not definitive. Still, it’s interesting to see what Expeditions is like and to get a peek of their tale.
Thank you for taking the time to read this!
Expeditions are L4D2 Campaigns in a nutshell. Keep an eye out for Hunters.
(Credit also goes to /u/waster1993 for identifying the interface files and assisting with this article.)
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